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Onimod land 1.2

 

 

Rating: Very Good

 

Rated by: 4 user(s)

 

 
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Downloads:

384

Developer:

Studio of Alexey Sedoff

Genre:

RTS

Price:

27.65 $

Size:

31.60 MB

Last Updated:

March 7th, 2005 08:38

Category:

Games > Freeware Games

 

 

Description

 

 

Onimod Land is a RTS-game. The game has a smart artificial intelligence and original way of managing. You may choose the race of savages or space occupants for the game.

The game is more oriented to the hard fighting than to the development. At the present moment the game has 5 campaigns and 30 single maps. The net game supports up to 8 players. You can define any political unions.

To make a brief overview you can see the record of the played game. Choose in the main menu 'Results'->'Own' then double click on the existing result. Here you will see game results. Click on the button 'History'. During the show the keyboard and the mouse will repeat all actions.
If you like dynamic strategic games then you will probably like this game too.

Here are some key features of "Onimod land":

· There are no restrictions on the number of units in the game.
· During the game your units will always try to help you. The workers will repair themselves broken buildings. The warriors will help each other during the battle. Magicians will use their magic power if you don't manage it.
· The warrior on the height is stronger than the one on the lowland on 20%.
· In the game the 'masking' is implemented. I.e. some units can be invisible for enemies. But they can still fight. Such a unit could be seen by the enemy only with the help of detector (special unit or building).
· Some units instead of usual damage can hit by energy. Consequently, there are two kinds of defence, usual and energetical. Each of them reduces only its own type of damage. In the game there are objects with 100% energetical defence and enemies which attack by energy that cannot damage them.
· Each race has a special unit for transporting other units. Moreover, Onimods have 2 more units for transporting infantry. There are Helicopter and Armored. During transportation infantry can shoot out of them.
· Onimods can deliver warriors just from Orbital base (they are made there twice quick). It looks as follows: Capsule lands and warriors come out from it.
· In the game the original managing method is implemented. You can control the situation even if the control panel is hidden off the screen.
· In the game there are only 3 magic units. Each of them owns 3 sorts of magic: Modul: a) Antienergy the target looses the energy of any type (magic energy, mask energy and healthy energy). b) Vacuum vortex - falls out any flying enemy (except Transport and Shellfish). c) Berserker - the target will attack friendly units. It is temporary effect. Sorcerer: a) Treatment - instantly regenerates the life of the wounded units. b) Resurrect - dead warriors are resurrected as skeletons. c) Magic of masking -masks friendly units during some time. Shaman: a) Converting magic - converts the opponent to Marsh Man - magic creation subordinated to Shaman. b) Magic arrow - strikes the target usually with a fatal hit of energy. Then Magic arrow hits the nearest enemies, but its strength is reduced. c) Magic transfer - Shaman gives his magic energy to another magician or uses it for the revival of Statue.
· There are no restrictions on the number of units in the game.
· During the game your units will always try to help you. The workers will repair themselves broken buildings. The warriors will help each other during the battle. Magicians will use their magic power if you don't manage it.
· The warrior on the height is stronger than the one on the lowland on 20%.
· In the game the 'masking' is implemented. I.e. some units can be invisible for enemies. But they can still fight. Such a unit could be seen by the enemy only with the help of detector (special unit or building).
· Some units instead of usual damage can hit by energy. Consequently, there are two kinds of defence, usual and energetical. Each of them reduces only its own type of damage. In the game there are objects with 100% energetical defence and enemies which attack by energy that cannot damage them.
· Each race has a special unit for transporting other units. Moreover, Onimods have 2 more units for transporting infantry. There are Helicopter and Armored. During transportation infantry can shoot out of them.
· Onimods can deliver warriors just from Orbital base (they are made there twice quick). It looks as follows: Capsule lands and warriors come out from it.
· In the game the original managing method is implemented. You can control the situation even if the control panel is hidden off the screen.
· In the game there are only 3 magic units. Each of them owns 3 sorts of magic: Modul: a) Antienergy the target looses the energy of any type (magic energy, mask energy and healthy energy). b) Vacuum vortex - falls out any flying enemy (except Transport and Shellfish). c) Berserker - the target will attack friendly units. It is temporary effect. Sorcerer: a) Treatment - instantly regenerates the life of the wounded units. b) Resurrect - dead warriors are resurrected as skeletons. c) Magic of masking -masks friendly units during some time. Shaman: a) Converting magic - converts the opponent to Marsh Man - magic creation subordinated to Shaman. b) Magic arrow - strikes the target usually with a fatal hit of energy. Then Magic arrow hits the nearest enemies, but its strength is reduced. c) Magic transfer - Shaman gives his magic energy to another magician or uses it for the revival of Statue.
· There are no restrictions on the number of units in the game.
· During the game your units will always try to help you. The workers will repair themselves broken buildings. The warriors will help each other during the battle. Magicians will use their magic power if you don't manage it.
· The warrior on the height is stronger than the one on the lowland on 20%.
· In the game the 'masking' is implemented. I.e. some units can be invisible for enemies. But they can still fight. Such a unit could be seen by the enemy only with the help of detector (special unit or building).
· Some units instead of usual damage can hit by energy. Consequently, there are two kinds of defence, usual and energetical. Each of them reduces only its own type of damage. In the game there are objects with 100% energetical defence and enemies which attack by energy that cannot damage them.
· Each race has a special unit for transporting other units. Moreover, Onimods have 2 more units for transporting infantry. There are Helicopter and Armored. During transportation infantry can shoot out of them.
· Onimods can deliver warriors just from Orbital base (they are made there twice quick). It looks as follows: Capsule lands and warriors come out from it.
· In the game the original managing method is implemented. You can control the situation even if the control panel is hidden off the screen.
· In the game there are only 3 magic units. Each of them owns 3 sorts of magic: Modul: a) Antienergy the target looses the energy of any type (magic energy, mask energy and healthy energy). b) Vacuum vortex - falls out any flying enemy (except Transport and Shellfish). c) Berserker - the target will attack friendly units. It is temporary effect. Sorcerer: a) Treatment - instantly regenerates the life of the wounded units. b) Resurrect - dead warriors are resurrected as skeletons. c) Magic of masking - masks friendly units during some time. Shaman: a) Converting magic - converts the opponent to Marsh Man - magic creation subordinated to Shaman. b) Magic arrow - strikes the target usually with a fatal hit of energy. Then Magic arrow hits the nearest enemies, but its strength is reduced. c) Magic transfer - Shaman gives his magic energy to another magician or uses it for the revival of Statue.
· There are no restrictions on the number of units in the game.
· During the game your units will always try to help you. The workers will repair themselves broken buildings. The warriors will help each other during the battle. Magicians will use their magic power if you don't manage it.
· The warrior on the height is stronger than the one on the lowland on 20%.
· In the game the 'masking' is implemented. I.e. some units can be invisible for enemies. But they can still fight. Such a unit could be seen by the enemy only with the help of detector (special unit or building).
· Some units instead of usual damage can hit by energy. Consequently, there are two kinds of defence, usual and energetical. Each of them reduces only its own type of damage. In the game there are objects with 100% energetical defence and enemies which attack by energy that cannot damage them.
· Each race has a special unit for transporting other units. Moreover, Onimods have 2 more units for transporting infantry. There are Helicopter and Armored. During transportation infantry can shoot out of them.
· Onimods can deliver warriors just from Orbital base (they are made there twice quick). It looks as follows: Capsule lands and warriors come out from it.
· In the game the original managing method is implemented. You can control the situation even if the control panel is hidden off the screen.
· In the game there are only 3 magic units. Each of them owns 3 sorts of magic: Modul: a) Antienergy the target looses the energy of any type (magic energy, mask energy and healthy energy). b) Vacuum vortex - falls out any flying enemy (except Transport and Shellfish). c) Berserker - the target will attack friendly units. It is temporary effect. Sorcerer: a) Treatment - instantly regenerates the life of the wounded units. b) Resurrect - dead warriors are resurrected as skeletons. c) Magic of masking -masks friendly units during some time. Shaman: a) Converting magic - converts the opponent to Marsh Man - magic creation subordinated to Shaman. b) Magic arrow - strikes the target usually with a fatal hit of energy. Then Magic arrow hits the nearest enemies, but its strength is reduced. c) Magic transfer - Shaman gives his magic energy to another magician or uses it for the revival of Statue.


What's New in This Release:

· The design of main menu is changed completely
· Some bugs in the game session were corrected
· The size of the trial version is essentially reduced
· Now the game needs less RAM
· Now you may download the game part by part


Requirements:

· CPU: Pentium-compatible 600 MHz processor or better.
· Hard Drive Space: 200 Mb
· RAM: 96 Mb
· Video RAM: 8 Mb
· Windows98/Me/2000/XP
· DirectX 7