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Reaction Quake 3 (or simply known as "Reaction") is essentially a direct-as-possible port of Action Quake 2 (AQ2) to Quake 3: Arena. Because the A-Team decided to continue work on Action Half-Life and Action Unreal Tournament, there will be no official port of AQ2 to Quake 3. Reaction Quake 3 is a community-based effort to implement the gameplay from the hit modification with Quake 3's superior rendering engine and networking code. Reaction Quake 3 IS NOT Action Quake 3!
Since our code and content freeze last week, we have fixed some more bugs and added some new much-needed features. The content has been tweaked even further and we have finally narrowed down our 3.1 map list.
Adding to the 21 maps that were in the previous release, RQ3 3.1 will include 10 new maps. We have decided to put 11 other maps into consideration for a future release as well. Yup, we had 21 maps in-progress or near completion that we were considering for the 3.1 release.
The maps that will be included in 3.1 are: BLOCKWAR, CHILL, CITY, KUMANRU, PITFALL, SUBWAY, TEAMJUNGLE, THECLUB, URBAN2, and WATERFRONT. We also have a few updates of old maps such as BULLMARKET and ALPINEVALLEY, but they are only minor tweaks and bugfixes to existing maps so we're not counting them towards our new map total for 3.0.
We've got a new gameplay mode, Team Deathmatch, newly tweaked player models including one very nice model from Polycount's MoP, and a ton of assorted replacement models and skins. We look forward to community submissions that we can put into an official 3.1 release!
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