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Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension now smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again.
World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world.
Here are some key features of "World of Warcraft US AU Patch":
· Players who have completed the Molten Core discovery quest can now port
· directly to the zone, bypassing Blackrock Depths.
· Divine Favor - Fixed a bug that prevented the effect from being removed,
· allowing all Flash of Light and Holy Light spells to crit for the full
· duration.
· Bind on Pickup items that are of a quality below the default group loot
· threshold (white/gray) will no longer require confirmation before looting.
· Various Bind on Pickup items that were previously of common quality (white)
· have been changed to green (ie: Corruptor's Scourgestone).
· Several of the dungeon and raid armor sets have been updated with their
· non-placeholder textures. These sets include the Devout, Prophecy, Elements,
· Arcanist's and Wildheart sets. Future patches will update more dungeon and raid
· sets.
· Major Changes
· Diremaul
· Diremaul, a new dungeon for players level 56-60, is now open and ready for
· business. Diremaul is populated by a fierce tribe of ogres and is located in
· the western region of Feralas. Diremaul will be limited groups of no more than
· five players each. Click here to read more.
·
· New Outdoor Raid Bosses
·
· Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a
· monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can
· be found in the Tainted Scar of the Blasted Lands.
· Meeting Stones
· Meeting Stones are located outside of each dungeon to help players find a group
· to adventure with in the dungeon. The meeting stone will try to find you a
· viable five-person group by looking for a tank, a healer, and so on. As time
· passes and you are unable to find a group, the meeting stone will become less
· picky about who it groups you with.
· Dungeon Player Caps
· All dungeons now have a cap on group size to limit the number of players that
· may enter the dungeon. It was necessary to add this cap as raiding these
· dungeons trivialized much of the content. Because of this change we can now
· look to adding better loot to them during future content patches.
· With that in mind, the dungeons below now have the following caps:
· * Onyxia/Molten Core - 40 members
· * Blackrock Spire - 15 members
· * Diremaul - 5 members
· All other dungeons in the game will be capped at 10 members.Several dungeons
· will be re-examined for balancing in light of thischange. In addition, will
· have their loot improved significatnly forthe next content patch.
· General Changes
· (detailed information for each below)
· General
· Previously, in many cases, a Block, Parry, or Dodge was translated into a
· "Miss," thus causing confusion over actual miss rates. We've made the following
· changes in an attempt to be more clear as to what is actually happening in
· combat:
· Block: All creatures will now report a Block on attacks from the front,
· reducing damage caused instead of converting the attack into a "Miss."
· Creatures will no longer be able to Block attacks from behind.
· Dodge: Every time a creature Dodges, it will report a Dodge. We will no
· longer translate a creature's Dodge of a rear attack to a "Miss."
· Parry: All creatures will now report a Parry on attacks from the front
· instead of translating them into a "Miss." Creatures will no longer be able to
· Parry attacks from behind.
· Blocking an ability that takes place on the next swing now blocks the normal
· amount of damage instead of all of it.
· Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
· Improved line of sight for large creatures.
· In-game mail sent from GMs will now use official Blizzard stationery.
· The Drunk effect has been greatly enhanced.
· If you resurrect without releasing your spirit, your resurrection timer will
· decrease normally.
· You can no longer accept a warlock summoning while you are in combat.
· Increased stun resistance will now also help resist some non-melee based stun
· spells from creatures.
· Mounts now are Horde or Alliance restricted in the tooltip. We do not intend
· to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.
· PvP
· Numbers and punctuation will not be passed through chat communication to
· members of the opposing faction.
· Spells in PvP now have a slight increase in range and area of effect when
· targets are moving. This should improve the overall usability of spells and
· ranged attacks.
· Priests can no longer kill players with Shadow Word: Pain and Mind Control in
· duels.
· Certain key NPCs (such as bankers and auctioneers) in the cities and main
· outposts are now harder to kill. Additionally, when they die, they will respawn
· more quickly.
· Patrolling scouts that can see through stealth and invisibility have been
· added to both Orgrimmar and Ironforge.
· Players under Mind Control pass reputation changes due to kills to the
· controlling player, and do not receive the reputation changes themselves.
· You cannot see your enemies' buffs while you are charmed.
· Dueling players can now cast helpful spells on their allies (but not vice
· versa).
· Druid
· Training costs adjusted. Total training cost was decreased.
· Rebirth - Casting time and mana cost reduced; now ignores resurrection
· timers.
· Swiftshifting - Talent changed. When leaving a shapeshift form, the next
· shapeshift form you take will have a 20%/40%/60% mana cost reduction if used
· within 6 seconds.
· Gift of the Wild - This spell is now cast on the target's party.
· Cat Form - DPS increase at levels 40-60.
· New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing
· move that causes damage per combo point and converts each extra point of energy
· into additional damage.
· New Spell: Barkskin (available at level 44) - The druid's skin becomes as
· tough as bark. Physical damage taken is reduced. While protected, taking damage
· will not cause spellcasting delays, but non-instant spells take longer to cast
· and melee combat is slowed.
· New Ability (Bear Form): Frenzied Regeneration (available at level 36) -
· Converts an amount of rage into health every second for a short duration.
· Hunter
· Training costs adjusted. Total training cost was decreased.
· Sandfury Guardians are no longer tameable.
· Fixed a bug where Hunter pets were sometimes unattackable by opposing faction
· players.
· Fixed a bug where creatures were keeping their innate resistances after being
· tamed. This was unintentional and the fix will affect all existing pets.
· Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye
· talents.
· You can no longer use Eyes of the Beast to leave a flight path.
· Mage
· Training costs adjusted. Total training cost was decreased.
· Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/
· Permafrost) and refreshes with each damage tick rather than at the beginning of
· the spell. In addition, a target that resists the damage will also resist the
· chill effect.
· Blink - Using this spell should no longer cause you to fall through the
· world.
· Blink can now be used to escape more of the stun effects used by creatures in
· the world.
· Blink is no longer useable on boats or zeppelins.
· Blast Wave damage radius fixed so damage properly extends to 10 yd.
· Dampen Magic - Duration and mana cost increased. Now castable on all raid
· targets.
· Amplify Magic - Duration and mana cost increased. Now castable on all raid
· targets.
· Frost/Ice Armor - Mana cost reduced.
· New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana
· regeneration to function while casting and increases resistance to all magic
· schools. Does not stack with Frost/Ice Armor.
· New Spell: Conjure Water (Rank 7) (Available through quest at level 60).
· Arcane Missiles: Fixed a bug where the spell would not function properly
· against spell-reflecting targets.
· Paladin
· Training costs adjusted. Total training cost was decreased.
· Seal of Command - The damage effects can now be resisted instead of dodged,
· blocked, or parried.
· Blessing of Protection - Now castable on all raid targets.
· Blessing of Sacrifice - Now castable on all raid targets.
· Blessing of Salvation - Now castable on all raid targets.
· Divine Intervention - Now castable on all raid targets.
· Priest
· Training costs adjusted. Total training cost was decreased.
· Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items.
· Such items now have a greater effect on this spell.
· Prayer of Fortitude - This spell is now cast on the target's party.
· Power Word: Shield - Now castable on all raid targets.
· Rogue
· A number of areas in the world now have footlockers in them. These areas are
· in place for rogues to visit to increase their lockpicking skills. The contents
· of these footlockers are only token amounts of treasure, but they should allow
· for a more interesting experience while increasing lockpicking skill. The
· difficulty of the locks in the area correspond to the level of the zone, so if
· your lockpicking skill is around 100, you would go to Durnholde Keep in
· Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern
· Plaguelands.
· Hillsbrad Foothills - Durnholde Keep
· Redridge Mountains - Lake Everstill
· Ashenvale Forest - Zoram Strand
· Stonetalon Mountains - Windshear Crag and Associated Mines
· Wetlands - Murloc Camps
· Desolace - Sar'theris Strand
· Badlands - Angor Fortress
· Swamp of Sorrows - Pool of Tears
· Searing Gorge - The Slag Pit
· Tanaris Desert - Lost Rigger Cove
· Azshara - Bay of Storms
· Eastern Plaguelands - Tyr's Hand (elite)
· Very high-end gems will no longer be acquired from junk boxes or
· pickpocketing.
· Added a visual to Sword Specialization "proc" that will now show up in the
· combat log as well.
· Shaman
· Training costs adjusted. Total training cost was decreased.
· Tremor Totem - Now creates the appropriate looking earth totem; tooltip
· updated to clarify what effects it counters; radius of effect increased; now
· pulses more frequently.
· Astral Recall - The tooltip now includes the home point the spell will recall
· you to.
· We've changed the spell icon of several totem spells. They should now all be
· unique.
· Searing Totem - Damage slightly increased.
· Reincarnation - No longer causes resurrection sickness.
· Warlock
· Improved Drain Mana - Will now report to the combat log all damage caused.
· Inferno - The duration the Infernal is enslaved when first summoned has been
· increased. The area of effect damage caused by the Inferno spell, and all
· threat generated by it, will now originate from the Infernal. The Infernal will
· now immediately attack targets within the radius of the spell.
· Enslave Demon - Is no longer dispellable.
· Curse of Agony - Now benefits from items that increase shadow damage.
· Nightfall - Fixed a bug where the Shadow Trance effect was lost without
· benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a
· 2%/4% chance of triggering, and the tooltips have been updated to accurately
· reflect this change.
· Ritual of Doom - The death caused at the completion of the ritual no longer
· causes durability loss.
· Firestone - Equipping Firestones will now increase damage caused by fire
· spells.
· Spellstone - Equipping Spellstones will now improve your chance to get a
· critical strike with spells.
· Fear - Mana cost changed to a percentage of base, which results in an
· increase in cost.
· The Shadow Trance buff granted by the Nightfall talent will no longer be used
· up by a shadowbolt that was in mid-cast.
· Warrior
· Training costs adjusted. Total training cost was slightly increased.
· Battle Shout - Rage cost reduced.
· Bloodrage - Health cost reduced.
· Heroic Strike - Damage increased.
· Parry - Moved to level 6.
· Thunder Clap - Now causes Physical damage instead of Nature damage; damage
· increased; duration increased with each new rank. Improved Sunder Armor - Now
· decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost
· by 1/1/2.
· Execute - Full rage is no longer consumed when the ability does not hit.
· Overpower - Should now be usable when a special attack is dodged.
· Fixed a bug where rage was not being generated when normal melee attacks were
· parried, dodged, and blocked.
· Charge has been improved so it will work through doorways and won't path you
· through an entire dungeon.
· Sweeping Strikes bug fixed. It will hit more reliably and show up in combat
· log correctly.
· Added a visual to Sword Specialization "proc" that will now show up in the
· combat log as well.
· Monsters
· Ogres in Azeroth have undergone a visual upgrade.
· Yeti will no longer flee when at low health.
· Mummified Atal'ai will no longer cast Fevered Plague so often.
· Some outdoor creatures will now use their Fear abilities less often.
· Reduced the number of pirates on the boats in Stranglethorn Vale.
· Reduced the number of Syndicate in Strahnbrad.
· Reduced the respawn rate of the troggs on the islands in Loch Modan.
· Some wildlife that was stationary in Desolace should now be more active.
· Mechanical Whelps have been boosted by five levels in order to be effective
· longer. Their damage has been slightly decreased to compensate for the
· additional damage that would have occured with the change.
· Battle Chicken has had its level boosted by fiv
· *he monster ability Skull Crack now only stuns for two seconds instead of
· six.
· * Warbringer Constructs now have less armor than before.
· Items
· The Reactive Mana set bonus effect on the Arcanist setad an incorrect
· tooltip. The proper chance of the effect triggering is 1%, not 100%.
· Restorative Elixir tooltip is now more clear.
· Weightstones may now be used on fist Weapons.
· Postmaster's Treads now have stats more appropriate for clothwearers.
· Crown of the Penitent effect made more appropriate for the quality and level
· of item.
· Bloodlust Epaulets stats improved to the appropriate amount for the item's
· level and quality.
· The effect of the Spirit of Aquamentas and Choker of Enlightenment has
· changed to a +damage and +healing of all spell schools effect.
· Ramstein's Lightning Bolts effect reduced to 200 points of damage and a
· 10-yard radius.
· Magister's Mantle, Robe, Belt, Crown, and Binding changed to include more
· stamina in lieu of spirit.
· Gnomish earrings will no longer appear outside the Bloodlust Helm.
· Deathstriker name changed to Felstriker.
· The Lion Horn of Stormwind now properly gives AC to members of the party.
· Priests can now use scrolls and the Heart of Noxxion while in Shadowform.
· The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed Sunfruit
· Juice have been lowered to 60 silver per stack of five.
· The buff effect of Blessed Sunfruit has been changed from Stamina to
· Strength.
· Horn of the Arctic Wolf now correctly summons an arctic wolf (Instead of a
· light-gray one).
· White Bandit Mask is now Uncommon and Bind on Equip.
· Fixed a bug that was causing Judgement Sabatons to have two instances of
· Spirit.
· Green Lens item can no longer call Stamina as one of its random properties.
· Existing Green Lens have not been changed.
· Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
· Sorcerer Sphere is no longer Warlock only.
· Twilight Orb is no longer Warlock only.
· Fixed a bug that was causing Dog Training Gloves to not be Bind on Pick Up.
· Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to have an
· additional attack when the effect went off.
· Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A Final Blow)
· that caused it to have more stats than it should. It no longer has +12 defense.
· Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
· Fixed a bug with Jungle Remedy that was causing it to be on the non-combat
· potion timer of three seconds. It is now on the combat potion timer of two
· minutes.
· Fixed a bug with Fist of Stone that caused it to have stats that it shouldn't
· have. Existing Fist of Stone items have not been changed.
· Finkle's Skinner is now Main hand only.
· Drop rates of gems have been increased at lower levels and decreased at
· higher levels.
· * Fixed a bug that was causing Outrunner's Cord to appear incorrectly on
· characters.
· Fixed a bug that was causing Vosh'gajin's Strand to appear incorrectly on
· characters.
· Fixed a bug that was causing Omokk's Girth Restrainer to appear incorrectly
· on characters.
· Holy spell damage bonuses will no longer appear on random property items.
· Silithus has been itemized.
· Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is now only
· obtainable via the quest Ramstein, no longer has a minimum level requirement,
· and is Bind on Acquire. Existing Royal Seal of Alexis items have not been
· changed.
· 16-slot bags are now set to Uncommon.
· Razorlash Root should now restore mana as intended and should no longer apply
· the first aid debuff.
· Re-worded tooltips on Shard of Afrasa and Demon's Blood to better explain
· their effects.
· Changed the tooltip on random property items with the suffixes "of
· Concentration" and "of Regeneration" to more clearly state their effects.
· Lunar Wands that drop should now have random properties.
· Hurley Blackbreath's treasure table has been modified.
· Rend's treasure table has been modified.
· Goraluk Anvilcrack treasure table has been modified.
· General Drakkisath treasure table has been modified.
· Deathcharger's Reins can now be used by Tauren.
· Items that periodically restore health and mana no longer show up in the
· combat log.
· Vanquisher's Sword and Amberglow Talisman, the rewards for the quests Bring
· the Light (Alliance) and Bring the End (Horde), have been upgraded to be rare
· instead of uncommon.
· Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal Spire,
· Crystal Ward, and Crystal Yield to be on appropriate cooldown timers.
· Completing the Crystal Pylon quest to obtain them will now reward five each
· instead of three.
· Mark of the Dragon Lord has had its visual changed to better fit its effect,
· and the tooltip has been corrected.
· Professions
· A new engineering recipe is available in Blackrock Depths for a repair robot.
· This robot acts as a repair vendor for 10 minutes and will repair and purchase
· items for normal cost. This will allow dungeon groups and raids to get items
· repaired and sold without returning to town.
· The Horde version of the tribal leatherworking quest now requires the
· appropriate amount of leatherworking skill to complete.
· The item requirements for the elemental leatherworking quest have been
· lowered from four of each kind of elemental item to two.
· A number of high-end profession reagents were changed to good quality (green)
· to indicate their value and so that they are distributed properly by group loot
· (Essences, Orbs of Righteousness, etc.).
· All of the creation professions have had one or more dropped recipes added to
· raid level targets.
· Bottomless Bag requires significantly more mooncloth and two core leather to
· make now.
· Invulnerability Potion - Now makes you immune to all physical attacks and
· damage rather than just damage.
· The effects of flasks and elixirs are no longer dispellable. This should make
· their use more compelling in PvP situations.
· Fused Wiring will now drop more often from target dummies.
· Quickdraw Quiver now requires cured thick hide (instead of thick hide) as one
· of its required components.
· Crimson Lotus changed to a gray item as it is currently unused by
· professions.
· Green Lens now requires more ingredients to make, but has special effects
· rather than just stats on it.
· Red dragonscales have had their vendor price reduced.
· Drop rates of very high-end gems have been somewhat increased on rich thorium
· veins.
· Improvements have been made to many potions: Troll's Blood potions,
· Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater
· Defense potions.
· Chimeric Glove recipe is no longer bind on pick up.
· There is now a recipe at leatherworking trainers that allows thick leather to
· be turned into rugged leather.
· Turtle Scale Gloves recipe has been added to vendors in Feralas to make
· completion of the tribal leatherworking quest easier. * You will now catch
· ocean fish when fishing from Rut'theran village.
· The cooking trainer in Dolanaar now sells cooking recipes for several types
· of fish.
· Owls in Teldrassil now drop more eggs than they used to.
· A new type of turtle is now found on the beaches of northern Tanaris in the
· level 42-43 range. They can be skinned for turtle scales.
· The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
· Vestments are no longer soulbound.
· Engineering guns level 40 and above now have attributes on them to bring them
· in line with the random property guns.
· Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and
· Gadgetzan. Allows players to cook tender wolf meat.
· Horde cooks can now cook up raptor eggs from a recipe found in Gromgol and
· Hammerfall.
· Elixir of Giants duration increased to 60 minutes.
· Shadowskin Gloves recipe added so there is a non-rare recipe that requires
· Shadowcat Hide.
· Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets.
· Mooncloth recipe moved to a different vendor in Everlook.
· Storm Gauntlets fixed so they deliver their lightning damage correctly.
· Enchantment for boots that increase speed improved significantly.
· Raids & Dungeons
· "Raid lockout" is fixed. If the leader of your raid group is saved in a
· different instance than you would otherwise go to, you are added to your
· leader's instance.
· Added /raidinfo command showing remaining time on saved raid instances. Also
· shows an ID to compare with other players (if you have the same saved ID as
· them, you will go into the same instance)
· Added a chat window message when you are first saved to an instance.
· Raid members will show up on the world map.
· If you enter an instance in a group, and then leave that group, you will not
· be able to complete quest objectives until you rejoin the group.
· Extended the decay time of boss corpses in dungeons.
· Lengthened the respawn time of many of the creatures in Ragefire Chasm,
· Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme.
· Molten Core
· Added in-game voice for Ragnaros and Majordomo Executus.
· Fixed an issue that was causing the first Firelord to stop moving.
· Garr will now lose his enrage buff when he leaves combat.
· Majordomo Executus will now make the Flamewaker Healers immune to polymorph
· at the appropriate time, even after failed attempts.
· Bringing Flamewaker Healers too far away from Majordomo Executus will now
· result in the Healers becoming immune to Polymorph.
· Line of Sight checks removed from many creature abilities in Molten Core.
· Sons of Flame now despawn when everyone wipes.
· Ragnaros will reset properly if the raid wipes while submerged.
· Onyxia
· Onyxia's fireballs will no longer result in a confuse effect (Engulfing
· Flames). The impact damage of these fireballs has been slightly increased to
· compensate for the loss of the damage over time.
· o Onyxia's egg pit will now heat up when she does a strafe breath across the
· room.
· Onyxian Warders now respawn in the hallway while Onyxia is in combat.
· Increased the delay before Onyxia will try to tail sweep.
· Fixed a bug that could cause Onyxia to occasionally not reset correctly.
· Fixed a bug that was causing Onyxia to get stuck under the world
· Players no longer leave combat while Onyxia is in flight.
· The Onyxia Key quest for the Horde has experienced some changes.
· The Test of Skulls for Scryer, Somnus, and Chronalis can now all be
· obtained simultaneously. The drop rates for black dragonspawn eyes have been
· increased substantially.
· Stratholme
· Baroness Anastasi in Stratholme will now leave the possessed target when
· the target is below 50% health, instead of 30%. She will also cast Possession
· slightly less often.
· Roaming Gargoyles will be set to a 30-minute respawn.
· Roaming Shades set to 15-30 minute respawn (previously 5-15).
· Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
· Overall respawn in the entire dungeon made longer.
· Crimson Conjurers will no longer roam in pairs.
· Crimson Conjurers can now only have a max of two "pets" at one time.
· Changed the way the Gauntlet area works. The Crystals no longer respawn.
· The Crystals no longer fire ribbon of souls (this was causing in-combat
· issues).
· Fixed a bug that was causing monsters to leave combat in mid-fight, thus
· regaining all their health.
· Various tweaks made to the Baroness encounter.
· Scholomance
· Lengthened the overall respawn of the dungeon.
· Risen Aberration health and damage reduced.
· + Reduced the duration of Dark Plague from three minutes to 90 seconds.
· + Fixed a bug that caused the Cloud of Disease spell, cast by Diseased
· Ghouls, to do more damage than intended.
· + Blood of Innocents will now drop off both Doctor Theolen Krastinov (The
· Butcher) and Jandice Barov for players that have completed the Sarkhoff
· questline in Scholomance.
· + Shadow resistance now will be more effective at mitigating the damage
· from Unholy Aura.
· + The creature spell, Call of the Grave, has had its damage reduced by
· half.
· * Blackrock Spire
· Spire Spiders now only summon four Spire Spiderlings instead of five.
· Health and damage on these Spire Spiderlings has been reduced.
· Crystallize has been reduced from eight seconds to six seconds.
· Some Blackrock Spire bosses will now properly display their true level,
· instead of being considered world bosses (who do not display level).
· Blackrock Depths
· The doors to the Lyceum will now re-open after Magmus has been killed.
· Vault encounter has been toned down slightly.
· Mind Flay and Cripple will now work on Blackrock Depths bosses.
· Maraudon
· Princess Theradras - Boulders thrown will now cause a knockdown as well.
· She will also be more intelligent about deciding when to use her Dust Field
· ability.
· Noxxion encounter made easier for groups lacking area of effect damage.
· Creeping Sludge poison proc has been changed to a pulsing point-blank area
· of effect short-range damage spell called Poison Shock.
· Zul'Farrak
· Dead Hero will now always drop an uncommon random item.
· Witch Doctor Zum'rah's loot table was improved.
· oned down the Zigguraut event.
· Toned down the Antu'sul event.
· Fixed stuck NPCs that were causing "in combat" issues.
· Scarabs will no longer flee when at low health.
· Scarlet Monastery
· Doors requiring the Scarlet Key can now also be opened with a Large
· Seaforium Charge in addition to the lockpick ability.
· Gnomeregan
· Doors requiring the Workshop Key can now be opened with a Small Seaforium
· Charge.
· Deadmines
· The "cannon door" can now be opened with a Small Seaforium Charge in
· addition to the lockpick ability.
· Quests
· Quests that take you into dungeons are now denoted "Dungeon" in the quest
· log, and are sorted under the dungeon to which they take you.
· Decrepit Guardians in Andorhal were changed to non-elite.
· The Heroes of Darrowshire quest in Eastern Plaguelands now gives anexperience
· reward.
· Increased the drop rate of Shadowmaw Claws for Mok'thardin's Enchantment.
· Fixed an issue with the Green Hills of Stranglethorn quest. If players
· destroy one of the chapters, Barnil will now help them relocate it.
· The quest, Scarlet Diversions, should now be easier to complete.
· Reduced the speed at which the Magrami ghosts are attracted to the Ghost
· Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest
· players move away from where they place their magnet.
· Princess Poobah now waits for 60 seconds before despawning after the
· completion of the Message in a Bottle quest.
· Fixed pathing on the assassins of the Protect Kanati Greycloud quest,to
· prevent them from getting stuck.
· Arei the Treant is now PvP-enabled. If Horde players attack himwhile Alliance
· players are escorting him, the Horde players will nowbe flagged for PvP.
· The It's Dangerous to Go Alone quest in Un'goro no longer requires a
· deprecated item to complete.
· The health of the Corrupted Saber (escortee in the Corrupted Sabers quest)
· was increased.
· The Scarab Shells quest in Zul'Farrak's item requirement was reduced from
· nine Uncracked Scarab Shells to five
· Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black
· Box) for Horde players.
· The epic item questline for the turning in of the Beast's hide has had its
· monetary requirements lowered to 50 gold.
· The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have
· had several major changes. Turning in Dark Iron Ore will now result in half of
· its previous faction reward. However, the turn-in requirements for Fiery Core,
· Core Leather, and Lava Core have been substantially reduced and their faction
· rewards quadrupled.
· For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to Smeed
· Scrabblescrew now works.
· The King of the Foulweald quest event in Ashenvale now has the Enraged
· Foulwealds spawn as soon as Karang's Banner is placed.
· The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to
· leave his hut (and leave his Indurium Plans behind).
· End quest added to Hydraxis quest line, offering players a reward.
· The amount of waves players must fight in the Belnistrasz quest eventhas been
· duced.
· Argent Dawn Valor Tokens, Minion's Scourgestones, Invader's Scourgestones,
· and Corruptor's Scourgestones now stack in quantities greater than 20.
· You may now turn in Thorium Shells in exchange for Thorium Headed Arrows.
· Both Orgrimmar and Ironforge have a turn-in NPC.
· Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea
· to those rogues who completed the quest and inadvertently destroyed their
· recipes.
· The Horde version of the quest A Call to Arms: The Plaguelands! should now
· only be available once after accepting the quest.
· The text for the Je'neu and the Earthen Ring quest has been clarified.
· The completion point for the The Fragments Within quest should now appear in
· the mini-map.
· The Araj's Scarab quest should now properly reflect that it is an elite
· difficulty quest.
· The WANTED: Murkeep! quest is now sharable.
· The duration of Arcane Quickeners has been increased to 30 minutes.
· The reward for completing the quest Morrowgrain to Feathermoon Stronghold has
· been increased to 10 packets of seeds per five morrowgrain.
· The Evergreen Pouch as used by Herbalists with a skill of 150+ has been
· modified.
· The chance of getting morrowgrain when the pouch is used has been slightly
· increased.
· The Order Must Be Restored quest now gives a Stormwind reputation boost on
· completion.
· The Roll the Bones quest has been lowered in level.
· There are now more lockboxes available in the Ruins of Andorhal for the
· Counting Out Time quest.
· The Mangled Journal found in Un'Goro Crater now drops for all members of a
· group.
· The Shattered Necklace in Badlands and Uldaman now drops for all members of a
· group.
· The Winterfall Activity quest is now available to players who are at the
· minimum point of Friendly reputation with the Timbermaw Furbolgs.
· Ghede and Jenal in the Un'Goro Soil quest now appear in the mini-map when it
· is time to talk to them. It is also clearer where they are in the quest text.
· Quests marked as Gadgetzan in the header of the quest log should now be
· displayed as Tanaris.
· Typos fixed for many quests.
· Pets
· Pets in defensive mode that respond to attacks will no longer flag their
· masters for PvP. If the master issues an explicit attack command, the master
· will be flagged.
· You can issue pet commands while you are stunned, fleeing, etc.
· Pets and summons no longer get stuck when you get on a boat or zeppelin.
· Non-aggressive enemy NPCs no longer attack pets and summons.
· Faction & Reputation
· Felicia Maline in Stormwind is now giving a discount on gryphon rides for
· players who have Honored or greater reputation with Stormwind.
· The Argent Dawn is offering new rewards to heroes who are Revered and Exalted
· to the Dawn. Speak to a quartermaster of the Argent Dawn for more information!
· If a player is under the effects of mind control by another player, then
· reputation adjustments for killing creatures go to the controlling player.
· Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now report
· reputation increases and decreases across the board if so affected.
· Rivern Frostwind's death no longer gives reputation adjustments for Horde and
· Alliance factions.
· Winterfall Pathfinders in Winterspring now give Timbermaw reputation
· adjustments when killed.
· The loss of overall reputation when a player loses reputation at the higher
· tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially
· reduced.
· User Interface
· You can now have multiple action bars onscreen at the same time. You can
· activate the additional action bars through the Interface options menu.
· You can now have quest completion criteria for the quests you are currently
· on display on the game screen as well as in the quest log. If you shift-click
· on a quest in the quest log, it will display the completion criteria on the
· main game screen underneath the mini-map.
· You will now be able to tell how many other players in your group have the
· same quest you do. When you are in a group, it will display the number of other
· players in the group who have the quest in parenthesis to the left of the quest
· name. If you mouse over the quest name, it will display the names of the other
· players in the party who have the quest in the bottom right hand corner of the
· screen.
· Chat bubbles have been added to the game. Now when a player or NPC uses a
· /say or /yell chat command, it is displayed in the game screen by default as a
· chat bubble as well as in the chat log. It displays above the head of the
· character talking, but only if you can see the character. This functionality
· can be turned off should you desire. This functionality also exists for party
· chat, but is turned off by default. Both options are turned on or off in the
· "Interface" options window.
· The /bug and /suggest commands have been removed from the game.This
· functionality was mainly for beta test purposes and not intended for our live
· audience. To submit bug reports, please petition a GM.To make a suggestion
· about the game, please use the Suggestions forumon the WorldofWarcraft.com
· website.
· Level information is no longer available to the scripting system for
· dangerously high-level enemies.
· Improved client performance with chat filter enabled.
· Added /golfclap.
· You can no longer change armor sets while your enemies are stunned.
· If more than one player ties a loot roll, a random player will receive the
· loot.
· Monster tooltips now display the hostile color in an easier to read shade of
· red.
· Loot sparkles will disappear appropriately after group loot or master loot is
· distributed.
· An option has been added to display the time remaining on your buffs all the
· time. The option is found in the "Interface" options windowunder "Buff
· Durations."
· If the current round robin looter closes the loot window without looting
· money, other players may loot the money.
· Targeting with the tab key has been fixed so hitting tab will acquire
· creatures in a cone up to 30 yards in front of you or a circle 10 yards around
· you. It no longer only hits targets off to your left.
· When you are using group loot or need before greed looting systems and are
· looting a bind on pick up item, the "This item will bind to you" yes/no dialog
· box pops up after you click the "roll dice" button, but before it accepts your
· roll.
· You can now lock your action bar so spells cannot be dragged out of it while
· it is locked. This functionality can be assigned to a hotkey toggle in the
· keybindings UI.
· Trading with a player no longer closes his auction interface (you get a busy
· message).
· Added subclasses to recipes in the auction house interface (tailoring,
· leatherworking, etc...)
· A message will be sent to group members if everyone passes on a loot item
· roll.
· An "unbind" button has been added to the key bindings page.
· Guild names can no longer have consecutive spaces, or start or end with a
· space. This prevents confusingly similar guild names such as"My Guild" and "My
· Guild".
· Added a right-click menu to the social pane for whispering and inviting
· players into groups.
· The guild interface remembers whether or not to show offline members between
· sessions.
· If you are holding down the move forward key, and press the move backwards
· key, you will stop moving.
· Increased the quest share distance to 10 yards.
· The "|" character will show up in general chat channels.
· You will get informative feedback if you try to share a quest with someone
· who is already on the quest or has completed it.
· Added UI to the addon customization screen to specify how much memory is
· available to the scripting system.
· Added the "date" and "time" functions to the UI scripting system.
· You will see an error message if you tell your pet to attack a target that it
· can't find a path to.
· If you are sitting and press a turn key, you will stand up and start turning.
· Riding Kodos have new icons for when you are mounted.
· NPC chat log color changed to light yellow by default instead of gray, which
· was not very readable.
· If you have files in the InterfaceFrameXML folder, they will be moved to
· InterfaceFrameXML.old after a patch.
· After the game is patched, you will be prompted to disable addons that are
· out of date.
· Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
· functions to frames in the scripting system.
· Added the "pcall" and "xpcall" functions to the UI scripting system.
· The .toc file for addons supports a new keyword: "DefaultState," which can be
· enabled or disabled, and specifies whether or not an addon is enabled or
· disabled by default when first installed.
· World Environment
· The bridges in northern Stranglethorn Vale are now fixed so they will not
· dismount you when you ride across them.
· The names of many more points of interest have been added to various area
· maps.
· The Ashenvale, Felwood, and Azshara Crater areas are using a new graveyard
· system that should help to place dead characters at appropriate graveyards.
· Fixed several places throughout the world where monsters and profession nodes
· were spawning underground, floating or inside of objects.
· You can now design guild tabards in Ironforge and Thunder Bluff.
· Characters dying in the instanced portions of Blackfathom Deeps, Scholomance,
· Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse
· marker in the minimap and see the message letting them know that they need to
· enter the instance before they will be able to resurrect.
· The Argent Dawn base at the southern edge of the Western Plaguelands is now
· named Chillwind Camp.
· Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a more
· accessible position.
· Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His
· brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby
· shop, are still more than happy to provide their durability repair services.
· Reagent Vendors have been added to Feathermoon Stronghold and Camp Mojache in
· Feralas.
· Added a mailbox to the Darnassus Bank.
· Flight Paths
· The following flight times have been reduced:
· Auberdine - Talonbranch Glade
· Thunder Bluff - Orgrimmar
· Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
· The following flight paths have been added:
· Gadgetzan - Brackenwall Village
· Gadgetzan - Valor's Rest (Silithus)
· Gadgetzan - Camp Mojache
· Gadgetzan - Crossroads
· Orgrimmar - Everlook
· Bug Fixes
· Fixed framerate problem with UI modifications that use overlapping buttons.
· Hunter pets immediately gain training points when they level up.
· Creatures that are quickly respawning to repopulate an area will often wait a
· few seconds after they spawn before attacking players.
· Fixed bug where Seal Fate and Blood Frenzy were giving two combo points
· instead of one.
· You can no longer disenchant an item while you have the disenchant loot
· window open for another item, which caused you to lose the original item and
· its loot.
· Fixed bug where Primal Frenzy was giving 10 rage instead of five.
· Fixed bug where melee weapon abilities were causing durability damage to
· ranged weapons.
· Fixed a bug where abilities that give extra attacks, like the paladin
· Reckoning talent, could cause the following swing to take longer than it
· should.
· Fixed a bug where instant melee attacks were not blockable.
· Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike) that
· were blocked were fully blocked instead of having their damage reduced by the
· block amount.
· Fixed a bug where off-hand attacks were being skipped when using "On Next
· Swing" melee attacks.
· Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now
· only the better bonus should be considered.
· Fixed a bug where Quivers and Ammo Pouches were granting a larger haste bonus
· than intended in some cases.
· Items like the Eye of the Beast will correctly increase your spell critical
· hit chances.
· Players will no longer become stuck behind a structure in the Ruins of
· Eldarath, Azshara.
· Players will no longer become stuck near the entrance to an ogre mound in the
· Mo'Grosh Stronghold in Loch Modan.
· Players will no longer become stuck in a steep location in Forest Song,
· Ashenvale.
· Players will no longer fall through the ground in a cave location in
· Duskwood.
· Players will no longer fall through the ground at the Cauldron area of the
· Searing Gorge.
· Players can no longer gain access to Zul'Gurub through Duskwood.
· Turning in a guild charter signed by a player who later joins another guild
· no longer destroys the charter. You get it back and have to get a replacement
· signature.
· Turning in a guild charter with the same name as an existing guild will no
· longer destroy the charter. You can then rename your charter and turn it in
· again.
· Tab targeting works properly now.
· Fixed exploit allowing non-grouped players to remove other players from
· groups.
· Hyperlinks for wrapped items no longer show random property of the wrapped
· item.
· Fixed bug with incorrect minimum bid display when outbid while monitoring
· your auctions at the auction house.
· The auction interface now displays the gold, silver, and copper values for
· all items, even if those values are zero. This should make it more difficult to
· "hide" an item that costs several gold among items that only cost several
· silver, for example.
· Items with charges now work properly from the action bar.
· Removed unnecessary happiness icon for warlock petsSelf-casting (ALT+action
· button) when your current target is out of range works properly now.
· The quest NPC Khan Jehn no longer becomes confused and unresponsive.
· The stove at Sentinel Hill in Westfall can be used for cooking.
· Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh
· can now be used for cooking.
· Fixed a problem with the Horde flight path from Light's Hope Chapel in
· Eastern Plaguelands to the Undercity.
· You will now properly receive COD payments and returned mail from those on
· your ignore list.
· Fixed item links from the character inspect window.
· Fixed item links from beyond the first page of the loot window.
· Fixed a bug allowing a guild master to promote himself to guild master, which
· incorrectly set the guild master as an officer, leaving the guild without a
· leader.
Windows System/OS (98/ME, 2000, XP):
800 Mhz or higher CPU.
256 Megabytes or more of RAM.
32MB 3D Graphics card with Hardware Transform/Lighting (such as a GeForce 2 or better).
4 Gigabytes or more of available hard drive space.
DirectX 9.0c or above.
Mac System/OS:
933 MHz or higher G4 or G5 processor.
512 Megabytes RAM or higher. DDR RAM recommended.
ATI or NVIDIA video hardware with 32 MB VRAM or more.
4 Gi gabytes or more of available hard drive space.
MacOS X 10.3.5 or better.
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